Empire Earth 1 Download Ita

  • Jan 09, 2019  Empire Earth 1 PC Game is a real-time strategy video game of 2001. This game was developed by Stainless Steel Studios. The release date of the game is November 23, 2001. It is the first part of the series.
  • Empire earth 1 download ita gratis (7 programmi, 1 gratis) Filtro Licenza. Tutte (7) Trial (6) Gratis (1) Categorie. Tutte (7) Strategia (5) 3D (1) Audio Editing (1) 1 programmi gratis su 7 visualizzati. Empire Earth III. La saga di Empire prosegue con il nuovo ed entusiasmante.

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As a rule, the history of humanity's time on Earth is usually summed up by the development of mankind's tools and weapons. Since games about armaments tend to fare better than games about hardware, it is little wonder that Empire Earth charts the 500,000+ history of man by advancements in military might. The title is ambitious in scope, rife with innovative ideas and, while not flawless, is a genuinely fun addition to the ever-growing lineup of RTS games.

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Empire Earth follows mankind through 14 epochs, from the Prehistoric Age to the futuristic Nano Age, each made distinctive by weapon and building designs. Four single player campaigns, individual scenarios, and multiplayer skirmishes portray some of the greatest struggles throughout history such as the Trojan War and World War I. Historic personages are also introduced, including notables like Alexander the Great, Napoleon Bonaparte, and even Manfred von Richthofen , otherwise known as the Red Baron.

Lead designer Rick Goodman mostly sticks to the same formula he used in his smash hit Age of Empires. It takes a strong home front economy and an even stronger military force to create the greatest empire of all time. The grand scale of the game is astonishing, and the progression from rock throwing to flame throwing is handled nicely. The reliance on basic materials remains a constant, but production means improve as well; peasants go from dragging items on the ground to using poles and finally incorporating wheelbarrows. Such a large breadth of time and evolution means that only the epic battles and greatest conflicts are featured, however.

Just as new ideas lead to improvements in weapons and technology, Empire Earth uses several new design ideas to improve on the state of RTS games. Civilization points earned after completing objectives can be used to buy specific improvements for buildings, peasants, or military units. Everything from swordsmen to cyberbots can be built faster, stronger, and cheaper, giving players unheard of customization opportunities for their society.

Additional building improvements can be researched and individual unit types will specialize for a modest cost of gold, wood, iron, or stone. Players cannot rely on one unit type, as it is still a highly developed game of rock-scissors-paper, or, in this case, spear vs. sword vs. arrow (and their later incarnations). Still, commanders can shape their strategies around key weapon types using these advancements, giving even more depth and variation to the solid design.

While Empire Earth may be an offshoot (if not spiritual successor) of Age of Empires, it doesn't have the meticulously clean and crisp graphics of that series. The polygons comprising the host of tanks, ships, planes, and people are somewhat blocky even at the best resolution and even worse when viewed close up. After a while, the flat-faced characters develop their own charm, but it is an acquired taste.

Movement animations are fairly good. Planes tumble from the sky convincingly and ships sink realistically. Ship battles look better than air and land battles, as the multi-tiered water makes for neat submarine and torpedo effects. The camera, unfortunately, fails to take full advantage of the polygon playing field. While it does a fine job of scrolling in for intimate cut-scenes, there is no swivel command, which would have been helpful in locating hidden units behind trees or buildings. Also, the polygon count adds up quickly in multiplayer games with high populations, resulting in major slowdown for lower end computers.

Continuity through the ages requires not only cohesive graphics, but sounds as well. Even though the clanging of swords is exchanged later for the clanking of tank treads, the sounds are uniformly superior to most other RTS games. The background music is also decent without being distracting, although after a few hours of play, the looping may start to grate on some players' nerves. The only real blemish is the voice acting. Often cheesy English lines are read with even worse foreign accents that fail to stay consistent, sometimes changing in mid-paragraph.

Despite minor quibbles with graphics and voicing, Empire Earth is a fun game for seasoned gamers. Expect stiff opposition early on, as the scenarios are very challenging and well designed. Those who polish off the campaigns and human opponents will enjoy the sophisticated editor used to make countless encounters including personalized cut-scenes.

Although not the prettiest game in the genre, Empire Earth's expansive timeline of conflict is unmatched. While it would have been nice to see more of the economic aspect of war, it is exciting to help a tribe of troglodytes fight through 500,000 years to become a nano-tech nation. Empire Earth is literally a game for the ages.

Graphics: Graphics are a tad blocky, but unit movement animations look decent, especially the death spirals of airplanes and ships sliding to a watery grave.

Sound: Barring the questionable voice acting, the sounds are consistently accurate and reflective of the proper time period.

Empire Earth 1 Download Ita

Enjoyment: While the game is mostly military in nature, the battles are exciting, more so if at sea. Customization reaches a new high with civilization points, tech research, and unit improvements.

Replay Value: Multiplayer fights and long campaigns will occupy gamers for quite a while. Those with a creative urge can recreate scenarios from history, complete with cut-scenes and event triggers.


How to run this game on modern Windows PC?

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This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Gold Edition - Easy Setup (538 MB).

People who downloaded Empire Earth have also downloaded:
Empire Earth II, Age of Empires, Age of Empires 2: The Age of Kings, Empires: Dawn of the Modern World, Age of Empires III, Age of Mythology, Command & Conquer: Generals, Lord of the Rings, The: The Battle for Middle Earth II

Platforms:PC
Publisher:Sierra Entertainment
Developer:Stainless Steel
Genres:Strategy / Real-Time Strategy
Release Date:November 21, 2001
Game Modes:Singleplayer / Multiplayer

Still a peasant herding exercise at its core.

Empire Earth is an ambitious design, but only because it has so much stuff in it. There are fourteen eras, each the equivalent of an age in Age of Empires, ranging from prehistory to the hypothetical future. Each epoch has unique artwork and units. There are infantry, dogs, cavalry, archers, siege engines, ships, and eventually aircraft, tanks, and artillery, all in varying flavors appropriate to the epoch. Agency fb bold condensed cream. There are spell-casting prophets. There are priests who convert the other guy’s armies. Each of the 200 or so units can be customized by upgrading one or more attributes: firepower, range, hit points, armor, and so on.

Empire Earth 1 Download Ita Youtube

A wonderful Greek city. Or is it Roman?

There are technologies that improve your units’ stats or your civilization’s resource gathering. There is farming, foraging, hunting, fishing, logging, and mining. There are food, wood, stone, iron, and gold. There are 21 civilizations with specific bonuses. There are eight formations to put your units in. There are six Wonders of the World. There are four AI settings for each unit’s behavior. There’s a 3D engine. There are two victory conditions. And there’s basically one way to play – gather a bunch of resources!

Pseudo-Historical Tapestry

It’s as if all that other stuff just falls away, betraying Empire Earth as yet another game about resource gathering. The winner is almost invariably the guy who cranks out enough peasants (called citizens here) to gather the most resources and who most efficiently converts them into military units. There’s something profoundly disappointing when such a vast game ultimately comes down to herding peasants. This isn’t to say that there isn’t a lot of tactical variety in the way the units fight. There is, but in the end, it’s driven primarily by simple economics.

EE most immediately resembles Ensemble’s Age of Empires. This is hardly surprising considering Rick Goodman was on the design team for both. The interface, the subject matter, the unit graphics, the marketing, and even the title seem calculated to say “Hey, if you liked Age of Empires, you’ll like this, too!” Which is probably true. Although both games have a historical motif slathered over them like icing, Empire Earth eventually turns into a sci-fi battle bot arena with special spell powers like cloaking (Refractive Cloaking), unit shields (Diffraction Shields), mind control (Assimilation), and teleporting (Teleporting).

Empire Earth’s greatest strength is that the epochs play like different games. Pay a sum of resources and you can upgrade to the next epoch, unlocking new units and technologies. You can effectively limit games to one or two epochs by playing with standard rules, in which the cost of “epoching up” is so prohibitive you’ll only see two or three before the game ends. Alternately, you can play tournament rules, in which the epoch costs are reduced to encourage faster progression and more variety.

You sunk my battleship!

If you start at the prehistoric epoch, you’ve got a fairly tedious game with cavemen throwing rocks at each other. Then you get an Age of Empires clone for about three or four epochs. When guns and cavalry come into play, the game mechanics shift substantially. Then powerful artillery and machine guns dominate the battles, followed by tanks rendering cavalry obsolete. Then aircraft really shift the mechanics. Then a show-stopping nuclear bomb makes an appearance. Then the battle bots arrive and all pretensions of realism go out the window. Empire Earth ends with the defenestration of historical value.

Later stages of the game rely on more conventional combined arms attacks. Take out anti-aircraft guns with long distance artillery and follow up with bombing campaigns. Move in with infantry to kill your enemy’s citizens and cripple his economy. This works well enough with Empire Earth’s interface, which builds in nearly anything you’d expect in a real-time strategy game. One notable problem with the interface is that managing aircraft and naval units is like herding blind cattle. Combine an unwieldy system of separate waypoints for fighters, bombers, and individual planes with limited fuel for each aircraft and you’ve got stray airplanes everywhere. It’s a problem the enemy AI doesn’t seem to notice.

Rock, Paper, Battle Robot

Although each of the epochs encourages different tactics, Empire Earth wisely keeps base building and resource gathering consistent. Once you put up your walls, defensive towers, and basic unit-building structures, and once you’ve got your citizens going about their gathering, you can leave them alone and concentrate on military units. This is particularly important because even though the game ostensibly shows unit stats, it relies heavily on an under-the-hood system of unit trumps. Age of Empires did something similar, but it was limited to a fairly intuitive “cavalry trump archers trump infantry trump pikemen trump cavalry.”

Empire Earth, on the other hand, literally requires half a dozen flow charts to explain the unit relationships. Some of these are fairly silly. Why is a galleon more effective against a battleship than a frigate? Why are cavalry with guns more effective against other cavalry than infantry? In the final epochs, it breaks down into an arbitrary sci-fi slop. Let’s see, tanks are good against Pandoras, infantry are good against Minotaurs, Hyperions are good against both, and none are good against anti-tank guns except for Zeus robots. It’s almost pointless to show a unit’s stats when there are so many exceptions to whether an attack rating of 200 is better than an attack rating of 100.

The Kitchen Sink

Assaulting a castle with knights and trebuchets. It’s fortunate there’s no friendly fire involved.

For such a derivative game, Empire Earth does have a few nice twists. As in Age of Empires, you can build wonders of the world for an alternate victory condition. But like wonders in Civilization, each one actually gives you an advantage. There is an adjustable unit limit, but it’s a global figure split among all surviving civilizations. This is a great incentive for defeating other players and it means bonuses that increase your limit can give you a significant advantage. The number of citizens that can gather resources from each source is limited, so competitive economies will have to expand across the map. This greatly discourages turtle-style players.

But on the whole, Empire Earth plays a lot like a hundred and one other real-time strategy games. It’s a very old school game. It tries almost nothing new. But manages to add lots of good stuff to the old.

System Requirements: PII 400 Mhz, 64 MB RAM, 8 MB Video, Win 98/ME/2000

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