Fallout 4 More Map Markers

Requirements

Fallout 4 Console Modding Guide. Fallout 1 Guide. Fallout 2 Guide. Fallout 3 and New Vegas Modding Guide. Is there a way to reveal all map locations? Adds all map markers as undiscovered without fast travel. Permalink; embed; save; give award; ScrumpyZebra 2 points 3 points 4 points 3 years ago.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Full Fallout 4 Map

Mod nameNotes
Annex The CommonwealthSoft requirement, is not explicitly required
Permissions and credits

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
  • Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users

Author notes

Fallout

This author has not provided any additional notes regarding file permissions

Apr 06, 2009  When I started my Tau army I wanted 2 units of fire warriors, one with rifles and one with carbines. 10 games later I realised fire warriors with carbines are pointless (the space marines loved me having to come to them to get into range!), and I wanted some pathfinders in my force as I. Conversion, Fire Warriors, Tau, Troops, Warhammer 40,000. Discover ideas about Warhammer Tabletop. Conversion, Fire Warriors, Tau, Troops, Warhammer 40,000. Female Fire Warrior Team conversion. The heads and torso's are from Zealot Miniatures.” The arms and legs are from Games Workshops” Tau Fire Warriors. Sep 28, 2016  Tau Fire Warrior Conversions. Posted on September 28, 2016 October 9, 2016 by The Veteran Sergeant. I’m not sure if this is a common problem with the original Tau Fire Warriors kit, but I’ve seen a fair number of Tau models on the net with awkward hand posing so I’m guessing it is. Explore Connor McGrade's board 'Tau Fire warriors' on Pinterest. See more ideas about Tau empire, Fire warrior and Tau warhammer. Leave No Model Unconverted Modeling and Conversions for Warhammer 40K and Other Projects by a Marine Corps Veteran Sergeant. Primary Menu. Shorter rifles and improved posing were my goals with my first Tau conversions. Read more 'Tau Fire Warrior Conversions' Magnetizing X-Wing Miniatures Tutorial. Painting tau fire warriors.

Fallout 4 More Map Markers Online

Fallout 4 More Map Markers

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Mirrors
Map
Changelogs
  • Version 4.3

    • Fixed oddly formatted Help text for Marker Types description.
      Cleaned dirty edits from all modules.
      Fixed missing World Height Data.
      Fixed missing World Default Level Data.
      Conformed Nuka-World messages to match.
      FO4Edit still doesn't understand some of my Terminal code (am I the only one ever to use an image file for a holotape response message?)
      Updated FoMod Installer.
  • Version 4.2

    • Release for Nexus.
      Fixed some typo's.
      Added some markers.
      Updated FoMod Installer.
  • Version 4.0

    • Never uploaded to Nexus.
      Complete rebuild of the entire mod from scratch.
      Holotape can place markers. 50 in Commonwealth and 20 in each DLC area.
      Holotape can enable/disable groups of markers.
      Holotape can adjust visibility settings in-game.
      Holotape can adjust XP for discovering new locations.
      Holotape can Teleport to special places and custom markers.
      Holotape can rename itself for Sorting UI mods.
      Craftable Holotapes.
      Added a ton of new markers.
      Rebuilt own markers of already in-game by Bethesda but disabled markers.
      Unique name for every House, Shack, and Campsite.
      Consistent marker types for places you can sleep versus ruins.
      Split Far Harbor Holotape into the now separate Far Harbor module.
      Added Cartography functionality to Far Harbor Holotape.
      Fixed Nuka-World module to be CMM 4.0 compatible.
      Added Nuka-World Holotape with all Cartography functionality.
  • Version 3.0

    • Was never uploaded to Nexus.
      Fixed Map Marker Sizes.
      Added Nuka-World Module.
      Updated Holotape.
      Updated FoMod.
  • Version 2.5

    • Updated Pip-Boy Map Page to use Game v1.7.9 Source Files.
      Added TMM : Tiny Map Markers to ALL Palettes.
      Updated FoMod Installer.
  • Version 2.3

    • Updated Pip-Boy Map Page to use Game v1.6.3 Source.
      Added Rainbow color Palette.
      Added Pretty Pink color Palette.
      Squished FoMod Installation Bugs.
      Rebuilt FoMod Installer.
  • Version 2.0

    • Added a Holotape to place custom markers (30 Commonwealth, 10 Far Harbor)
      Revamped Map Resolution support to 2k+4k and 6k+8k.
      Revamped Small Map Markers.
      Small Map Markers now keeps Quest and Player Arrow standard size.
      Fixed Small Map Markers large resolution (6k-8k).
      Introduced Color Palettes, including Fallout, Blue Wave, Pastel, and Midnight.
      Fixed marker inconsistencies.
      Added a ton of Points of Interest to the Commonwealth.
      Added Packages, everything in one ESP files.
      Rebuilt entire FoMod Installer from scratch (it's becoming a beast!)
  • Version 1.1

    • Added Far Harbor POI's.
      Added Far Harbor POI's + Markers Visible.
      Updated FOMOD Installer.
  • Version 1.0

    • Added Colorized Markers option.
      Added Small Marker without Adjustments option.
      Added Pip-Boy Disable FX to Enable Colors.
      Fixed a few misspelled words.
      Removed a couple redundant markers.
      Removed a couple non-modified flagged markers.
      Cleaned up all .esp files.
      Updated FOMOD Installer.
  • Version 0.9

    • Added Small Map Markers, options for 2k, 4k, and 8k Map Resolutions.
      Added more Points of Interest (Complete unless I find more).
      Added a couple more Interior markers for alternate entrances.
      Fixed misnamed Minuteman Outpost.
      Updated FOMOD Installer, fixed version error.
  • Version 0.8

    • Added Points of Interest (WIP) to FOMOD Installer.
      Moved Root Cellar out of Sanctuary Cell to prevent Cell Reset Bug.
      Fixed a few Marker Positions that were too high.
  • Version 0.7

    • Added FOMOD Installer!
      Completed Diamond City Markers.
      Completed Goodneighbor Markers.
      Fixed Concord Speakeasy marker.
  • Version 0.6

    • Added: Marowski's Chem Lab, Railroad HQ Escape Tunnel.
      Unlocked: Shenley's Oyster Bar, Weatherby Investment Trust.
      Corrected: College Square Station, Union's Hope Cathedral, Cafe Apartments.
  • Version 0.5

  • Version 0.1

    • Initial Mod Release.
Donations

Both straight donations and premium membership donations accepted

Fallout 4 Better Map

Replaces the pip-boy world map with various upscaled Textures with the best compression possible. this leads to the tagged (to the texture) world map markers being farther apart so you can actually see what you are clicking easily.

Pretty much it.

if i find the textures for the actual icons on the map while making my texture optimization overhaul, i will absolutely revamp this mod with replacements for all the icons on the map and therefore acomplish a much better goal. But as of right now. this works.
Thank you guys.

Authors:
torcher

Must Try It