Oblivion All Daedric Artifacts

  1. List Of Daedric Artifacts
  2. Daedric Quests Oblivion
For other uses, see Daedric Quests.

Daedric Quests are tasks performed for Daedric Princes. In order to receive the different quests the Hero needs to be at a certain level as indicated for each quest. Further, they must persuade the leader of the followers at the shrine to tell them the specific offering (listed below) for their Prince and then bring that offering to their shrine. Bringing the offering without convincing the leader will not activate the shrine. After they have offered at the shrine of a Prince, they will receive the quest for that Prince. For all Princes, activating their shrine after completing their quest does nothing.

Azura: Azura's StarEdit

The Daedric Crescent Blade is in Elder Scrolls III: Morrowind. Bethesda included an artifact book from Morrowind in Oblivion, but many of the artifacts cannot be found in Oblivion. The Daedric Influence achievement in The Elder Scrolls V: Skyrim worth 12 points Acquire a Daedric Artifact Note #2: You do not need to have every artifact in your inventory at the same time to.

In order to speak to Azura, the Hero must be at level two or higher and bring an offering of Glow Dust between dawn or dusk (5–7am or 5–7pm).

Ages ago, five of Azura's followers, Ghola gro-Muzgol, Aranalda, Nille Elf-Daughter, Avita Cassiana and Umar gra-Khar fought and destroyed the vampire Dratik, but all were infected with Porphyric Hemophilia. Knowing their fate, they locked themselves in the Gutted Mine to prevent themselves from ravaging the world. Azura, caring for her worshipers, wants them killed and freed of the curse.

Level Requirement: Level 2
Reward:Azura's Star, + 1 fame

Boethia: GoldbrandEdit

Boethia requires the Hero to prove their mettle in order to win his favor. The Hero has been told by one of Boethia's followers that in order to summon the Daedra, they must give a daedra heart as an offering to the statue.

Boethia opens a portal to an Oblivion Plane, for the Hero to compete in the 'Tournament of Ten Bloods.' In the tournament the Hero must defeat each of Boethia's (to-be) champions, each a different race.

Level Requirement: Level 20
Reward:Goldbrand, + 1 fame

Clavicus Vile: Masque of Clavicus VileEdit

One of Clavicus Vile's worshipers has told the Hero that in order to summon the Daedra, an offering of 500 must be given to the statue.

Clavicus Vile wants the Hero to recover the unique sword Umbra and places the statuette of Barbas in their inventory. Barbas will plead to not return the sword to the Daedric Prince, and the Hero must make a choice of keeping the sword or return it to get the reward instead.

Level Requirement: Level 20
Reward:Masque of Clavicus Vile, + 1 fame

Hircine: Savior's HideEdit

After receiving a wolf pelt or bear pelt, Hircine will ask the Hero to travel to Harcane Grove in the southwest, to kill a unicorn and bring back its horn.

The unicorn is guarded by three Minotaurs of the Grove, special Minotaurs, and the unicorn itself which may also be hostile and difficult to kill.

Level Requirement: Level 17
Reward:Savior's Hide, + 1 fame

Malacath: VolendrungEdit

The Hero must offer some Troll Fat in order for Malacath to speak to them. He is angry about an indignity done to him: a nearby noble has captured several of Malacath's 'servants', ogres, and put them to work as slaves. Malacath finds this distasteful, as only he is allowed to have ogres as slaves, and tasks the Hero with freeing them.

The Hero needs to free the ogres in the mine to get the reward.

Level Requirement: Level 10
Reward:Volendrung, + 1 fame

Mephala: Ebony BladeEdit

In order to get Mephala to speak with the Hero, an offering of a Nightshade between midnight and dawn is needed.

Daedric artifacts locations

Mephala will talk about Bleaker's Way, a quiet town with its Dunmer and Nord villagers living together peacefully. She wishes that to change and tasks the Hero with making this happen.

Daedric

Level Requirement: Level 15
Reward:Ebony Blade, + 1 fame

Meridia: Ring of KhajiitiEdit

Upon receiving either bonemeal, mort Flesh or ectoplasm, Meridia will awaken and speak to the Hero.

They learn that, unlike other Daedric Princes, Meridia loathes undead and tasks the Hero to kill the necromancers in Howling Cave.

Level Requirement: Level 10
Reward:Ring of Khajiiti, + 1 fame

Molag Bal: Mace of Molag BalEdit

With the Hero at level 17 and a Lion Pelt in their inventory, they can approach Molag Bal's Shrine. They must corrupt a man to kill the Hero in order to be resurrected and rewarded by Molag Bal.

In order to do this, they must make him attack them with the Cursed Mace that Molag Bal provides. He lives at the settlement of Brindle Home.

Level Requirement: Level 17
Reward:Mace of Molag Bal, + 1 fame

Oblivion

List Of Daedric Artifacts

Namira: Ring of NamiraEdit

The Hero has learned from the followers of Namira that they will only summon the daedra for someone repulsive. If they are to get their help they will need to make themselves less attractive to others (specifically, have a Personality attribute of 20 or less).

Namira wants the Hero to help out a flock of her followers, who are holding up in a nearby Ayleid Ruin - seems that they like the utter darkness that they've found there.

Level Requirement: Level 5
Reward:Ring of Namira

Nocturnal: Skeleton KeyEdit

After getting permission from one of the followers of the Daedra, approach the shrine and talk to Nocturnal. She talks about her Eye of Nocturnal that has been stolen and mentions possible thiefs in Leyawiin.

Nocturnal speaks for a time about her Eye of Nocturnal, then informs the Hero that it has been stolen. She tasks them to find out where the thieves have hidden it, and return it. In passing she makes reference to a pair of Argonians, Weebam-Na and Bejeen, in the nearby town.

After being asked about this, Bejeen will ask Weebam about the Eye, but he will cut her off for fear of someone overhearing them because they are not alone. The journal will update that one should try to listen in without letting your presence be known; leave the house and re-enter, keeping out of sight. Using an invisible spell or clothing will help in being undetected.

Level Requirement: Level 10
Reward:Skeleton Key, + 1 fame

Peryite: Spell BreakerEdit

After a misguided attempt to summon Peryite, the souls of his worshippers became trapped between worlds and their bodies are stuck arranged in a circle before his shrine.

Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls to revive them.

Level Requirement: Level 10
Reward:Spell Breaker, + 1 fame

Sanguine: Sanguine RoseEdit

To approach Sanguine, the Hero must be at a level eight and have a bottle of Cyrodilic Brandy to offer.

Sanguine tells the Hero that there is to be a dinner party at Castle Leyawiin hosted by Countess Alessia Caro. This party, Sanguine suspects, will be as 'stuffy' as Alessia herself, so he sends them to liven up the party with a spell called Stark Reality which is to be cast on the Countess and her guests.

Level Requirement: Level 8
Reward:Sanguine Rose, + 1 fame

Sheogorath: WabbajackEdit

After receiving a lesser soul gem, a head of lettuce, and some yarn from the Hero, Sheogorath wants them to fulfill a prophecy about the end of the world in the small settlement of Border Watch. They are to simulate a prophecy by committing two acts. They should speak to the shaman in the settlement to learn about the K'Sharra Prophecy.

Level Requirement: Level 2
Reward:Wabbajack, + 1 fame

Vaermina: Skull of CorruptionEdit

The wizard Arkved has taken Vaermina's Orb. After receiving a Black Soul Gem, she asks the Hero retrieve it from his tower.

The Hero needs to fight a lot of leveledDaedra when going through the tower, until the Orb is finally found in Arkved's room at the end.

Level Requirement: Level 5
Reward:Skull of Corruption, + 1 fame

After completionEdit

After completing all the above Daedric Quests, as soon as the Hero rests they will be awaken by a man named Casta Flavus. He will inform the Hero that Hermaeus Mora wishes them to visit his shrine.

Hermaeus Mora: Oghma InfiniumEdit

In order to obtain this quest, the Hero must have completed all of the other Daedric Quests.

Daedric Quests Oblivion

In addition, they must have started the 'Blood of the Daedra' segment of the main quest and be at least level 20. The quest involves capturing souls from each of the ten races using a special soul gem and spell given by Hermaeus Mora.

Level Requirement: Level 20
Reward:Oghma Infinium, + 1 fame

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'Daedric' redirects here. For the armor, see Armor § Daedric Armor; for the weapons, see Weapons, under each weapon class.

The Daedric Quests are fifteen quests, each of which is completed at the request of one of the Daedric Princes and offers a Daedric artifact as a result. All of the Daedric Princes have a shrine hidden somewhere in the wilderness of Cyrodiil, where people gather to worship them (although Mehrunes Dagon's shrine in the Lake Arrius Caverns does not provide a quest). Daedra worship is not illegal in Cyrodiil, although it is contrary to the state-sanctioned religion of worshipping the Aedra (the Nine Divines).

Once your character is at a sufficiently high level, you can visit a Daedric shrine and provide an appropriate offering (levels and offerings are provided in the following table). At that point, the shrine's Prince will give you a quest. The nature of the quest generally reflects the nature of the Prince who provided it. This means that some of the quests may involve requests to do illegal or immoral acts. As with all quests in the game, it is your choice whether or not you wish to complete it. Being caught doing something illegal for a Daedra may lead to a bounty or Infamy, yet the quests themselves will increase your Fame (one point for each quest, except for Namira's due to an oversight).

As part of the Main Quest, you will be required to complete one Daedric quest in order to provide Martin with a Daedric artifact. Martin will point you towards Azura's quest, but you can choose to complete any of them; in fact, you certainly should not give the artifact from this quest to Martin, Azura's Star, since it is one of the most useful items which can be obtained in the game.

Finding the shrines can be difficult. Many of them can only be found if you stumble across them in the wilderness; they all have the map marker seen to the right, so keep an eye out. However, a few people know the location of a Daedric shrine, and talking to them will put a marker on your map. For a few of these characters, Daedra cults simply shows up as a possible conversation topic when you talk to them. In most cases, however, the topic Daedric shrines only appears if you have previously read Modern Heretics: A Study of Daedra Worship in the Empire. You will find a copy of this book next to Martin at Cloud Ruler Temple during Blood of the Daedra; it can also be found in the Mystic Archives and at First Edition.

For locations of all the shrines see the (map) or the Daedric Shrines Map.

Shrine QuestRewardLevel ReqOffering or Other RequirementWho/What Marks it on your Map[1]Location
AzuraAzura's Star2Glow DustModern Heretics
Borba gra-Uzgash[2]
Trayvond the Redguard
Ulene Hlervu
North of Cheydinhal Castle, past Lake Arrius(map)
BoethiaGoldbrand20Daedra HeartBorba gra-Uzgash[2]In the Valus Mountains, due east of the Reed River and due west of the M in the word 'Mountains' on your map (map)
Clavicus Vile
Masque of Clavicus Vile
or
Umbra
20[3]500 GoldSouthwest of the Imperial City(map)
Hermaeus MoraOghma Infinium20All other Daedric quests completed, must have at least startedBlood of the DaedraDue west of Cloud Ruler Temple, past the T of the words 'The Jerall Mountains' (map)
HircineSaviour's Hide17Bear Pelt or Wolf PeltOntus VaninSouthwest of the bridge that crosses the Upper Niben and due west of the N in the words 'The Nibenay Valley' on the map (map)
MalacathVolendrung10Troll FatPinarus Inventius
Thaurron
North-northwest of Anvil(map)
MephalaEbony Blade15NightshadeOntus Vanin
Luther Broad[4]
Northeast of the Imperial City(map)
MeridiaRing of Khajiiti10Bonemeal, Ectoplasm, or Mort FleshWest of Skingrad(map)
Molag BalMace of Molag Bal17Lion PeltWest of the Imperial City(map)
NamiraRing of Namira5Personality less than or equal to 20East-southeast of Bruma's East Gate, just to the left of the B in the words 'County Bruma' (map)
NocturnalSkeleton Key10NoneAlves UvenimDue west of the words 'County Leyawiin' on the map (map)
PeryiteSpell Breaker10NoneOn the south side of the Silverfish River where the river turns west towards the Niben Bay(map)
SanguineSanguine Rose8Cyrodilic BrandyFadus Calidius
Falanu Hlaalu
North-northwest of Skingrad(map)
SheogorathWabbajack2Lesser Soul Gem, Lettuce, and YarnNorth-northwest of Leyawiin(map)
VaerminaSkull of Corruption5Black Soul GemOntus Vanin
Luther Broad[4]
Southwest of Cheydinhal(map)
  1. ^With few exceptions (noted), you must either have read Modern Heretics or have spoken with Ulene Hlervu about Cheydinhal in addition to any other requirements before anyone will talk to you about the shrines.
  2. ^ abYou must have read Martin's copy of The Refugees (no other copy will do).
  3. ^This quest can be completed at level 1 by getting the quest from Ma'Raska and then talking to Clavicus Vile with Umbra already in your inventory. This requires killing Umbra before you are directed to.
  4. ^ abYou must raise Luther's Disposition to 60 or higher before he will speak to you about the shrines, but you do not need to have read Modern Heretics or spoken with Ulene Hlervu.

Notes[edit]

  • Mehrunes Dagon and Jyggalag are the only Daedric Princes to not give out a quest. This is because they are the antagonists of the base game main quest and Shivering Isles DLC main quest, respectively.
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