Arma 3 Custom Buildings

That what Exile Dev is using for custom building, i just add some at the end (add a coma and don't forget to remove at the last one). About Exile Arma 3 Mod.

As promised, here are a couple of short videos of my loot spawn system in action, with an explanation on what the colored markers represent.
Loot Spawn - Debug Markers

The green circle markers are default loot positions retrieved from the configuration within Arma 3.
The red circle markers are dynamically/on-the-fly generated loot positions on the outside of any given building

The yellow circle markersare static positions which were created for each building model, as some building models had a shortage of possible loot spawn positions. Each position was created manually via some in-game positioning code, then pasted into a separate configuration file. The result... custom and more possible building positions to spawn loot at.
The video below shows the loot position calculations in action in debug mode.



The green building markersare to show which buildings have zero damage and have default loot positions retrieved from the configuration within Arma 3.
The khaki green building markers are to show which buildings are damaged and have default loot positions retrieved from the configuration within Arma 3.
The red building markers are to show which buildings have zero damage and have no default building positions.

The black building markers are to show which buildings are damaged and have no default building positions.

The debug marker colors above make it an easy way to first configure the buildings on any map I decide to run the script on. I also have building model names and other information I can turn on If I choose (makes it quick and easy to debug issues).
The video below shows the loot spawning in any given possible loot spawn position.




The loot is spawned with a probability set in the configuration file, based on size of the map, the playable area and number of accumulated loot positions.

The markers are self-explanatory. '<amount>x ItemConfigName @<height above terrain level>'. The colors are used to differentiate each item class.
The video below shows some in-game footage in relation to the above two debug videos.
Within the Arma 3 engine, it is hard to properly calculate the relative position for each item, whether on the ground, or on a surface (2nd and 3rd level buildings), sometimes the 'loot' can glitch just below or just above the surface.

Example... if you encounter any loot that seems to be glitched into the floor/terrain below, pick the item up and drop it again. 9 times out of 10, the item will glitch back into the floor/terrain. This is due to the physics in the Arma 3 engine. Sometimes it can be scripted/coded to correct it, but other times not.

In my loot spawn system, you will not find loot spawned 3+ meters up in the air which is unobtainable, nor loot that has disappeared underneath the floor/terrain. If the loot calculations do glitch, they will either be half visible or floating less than 1 meter from the floor/terrain below.

In reference to the above statement, I could possibly create some code to precisely calculate the exact positions in relation to the floor/terrain below... but it would take 5x longer for the loot spawn system to complete... so for the time being, I have reached a mid point on calculation speed versus glitched loot.

Each script/code for my last man standing mode is rather involved, has many of many of many calculations are involved. The debug process and optimization process is rather satisfying when a script/module is completed with no bugs/lag/desync issues in-game.

I hope that gives insight into my loot spawn system.

-soul. A list of firearms, launchers, and explosive ordnance found in ArmA 3.

Handguns

See Handguns

Image

NameDescription

Handgun
Caliber: .45 ACP

Handgun
Caliber: .45 ACP
Handgun
Caliber: 9×21 mm
Handgun
Caliber: 9×21 mm

Apex DLC only.
Handgun
Caliber: 9×21 mm
Signal Gun
Caliber: 10 mm

Karts DLC only.
Revolver
Caliber: .45 ACP

Submachine Guns

See Submachine guns

Image

NameDescription
Submachine Gun
Caliber: 5.7×28 mm
Submachine Gun
Caliber: 9×21 mm
Submachine Gun
Caliber: 9×21 mm

Apex DLC only.

Submachine Gun
Caliber: 9×21 mm

Submachine Gun
Caliber: .45 ACP

Shotguns

See Shotguns

Image

NameDescription
150px

Shotgun
Caliber: 12 Gauge

Contact DLC only.

Assault Rifles

See Assault rifles

Image

NameDescription
Assault Rifle
Caliber: 7.62×39 mm

Apex DLC only.
Assault Rifle
Caliber: 7.62×39 mm

Apex DLC only.
Bullpup Assault Rifle
Caliber: 5.8×42 mm

Apex DLC only.
Bullpup Assault Rifle
Caliber: 6.5×39 mm
Bullpup Assault Rifle
Caliber: 5.56×45 mm NATO
Assault Rifle
Caliber: 6.5×39 mm NATO
200pxBullpup Assault Rifle
Caliber: 6.5×39 mm NATO

Contact DLC only.
Bullpup Underwater Assault Rifle
Caliber: 5.56×45 mm UW/5.56×45 mm NATO
Assault Rifle
Caliber: 5.56×45 mm NATO

Apex DLC only.
Bullpup Assault Rifle
Caliber: 5.56×45 mm NATO
Bullpup Assault Rifle/Anti-Materiel Rifle
Caliber: 6.5×39 mm/.50 BW

Apex DLC only.

Carbines

See Carbines

Image

NameDescription
Carbine
Caliber: 5.45×39 mm

Apex DLC only.
200pxCarbine
Caliber: 7.62×39 mm

Contact DLC only.
Bullpup Carbine
Caliber: 6.5×39 mm
Bullpup Carbine
Caliber: 5.56×45 mm NATO
Carbine
Caliber: 6.5×39 mm NATO
Bullpup Carbine
Caliber: 5.56×45 mm NATO

Designated Marksman Rifles

See Designated marksman rifles

Image

NameDescription
Designated Marksman Rifle
Caliber: 12.7×54 mm
Marksmen DLC only.
Bullpup Designated Marksman Rifle
Caliber: 6.5×39 mm

Apex DLC only.
Marksman Rifle
Caliber: 9.3×64 mm
Marksmen DLC only.
Marksman Rifle
Caliber: .338 Lapua Magnum

Marksmen DLC only.
Designated Marksman Rifle
Caliber: 7.62×51 mm NATO

Marksmen DLC only.
Designated Marksman Rifle
Caliber: 7.62×51 mm NATO
Marksmen DLC only.
Designated Marksman Rifle
Caliber: 7.62×51 mm NATO
Designated Marksman Rifle
Caliber: 6.5×39 mm NATO
200pxBullpup Marksman Rifle
Caliber: 6.5×39 mm NATO

Contact DLC only.
Bullpup Designated Marksman Rifle
Caliber: 7.62×54 mm
Designated Marksman Rifle
Caliber: 7.62×51 mm NATO

Apex DLC only.

Sniper Rifles

See Sniper rifles
Arma 3 Custom Buildings

Image

NameDescription
Anti-Material Sniper Rifle
Caliber: 12.7×108 mm Russian
Sniper Rifle
Caliber: .408 Cheetah

Squad Automatic Weapons

See Squad automatic weapons

Image

NameDescription
Light Support Weapon
Caliber: 5.8×42 mm
Apex DLC only.
Light Machine Gun
Caliber: 5.56×45 mm NATO

Apex DLC only.
Light Machine Gun
Caliber: 6.5×39 mm
Light Support Weapon
Caliber: 6.5×39 mm NATO
200pxLight Support Weapon
Caliber: 7.62×39 mm
Contact DLC only.
Light Support Weapon
Caliber: 5.56×45 mm NATO
Apex DLC only.
Light Machine Gun
Caliber: 7.62×54 mm

Machineguns

Arma 3 Buildings List

See Machineguns

Image

NameDescription
General-Purpose Machine Gun
Caliber: 9.3×64 mm

Marksmen DLC only.
General-Purpose Machine Gun
Caliber: .338 Norma Magnum

Marksmen DLC only.

Launchers

See Launchers

Image

NameDescription
Anti-Tank Missile Launcher
Caliber: 130 mm
Rocket Launcher
Caliber: 84 mm
Anti-Tank Missile Launcher
Caliber: 150 mm
Rocket Launcher
Caliber: 40 mm

Apex DLC only.
Rocket Launcher
Caliber: 105 mm/72 mm
Surface-to-Air Missile Launcher
Caliber: 127 mm
Anti-Tank Missile Launcher
Caliber: 127 mm
  • Some weapons have sub-variants with underbarrel grenade launchers that are not listed here.
  • Several grenade launchers, heavy machineguns, and missile launchers are also available to use as static weapon turrets.
  • All static weapons can be dismantled and transported by infantry or vehicles.
  • Certain weapon platforms can also be remotely-operated or will operate autonomously.

Artillery

  • Light fire support is also available in the form of static mortars.
  • Munitions that can be launched by static mortars vary from precision-guided shells, flares or smoke shells that can generate a thick cloud of cover for infantry.

See also

Weapons of ArmA 3
Handguns4-five .45 • ACP-C2 .45 • P07 9 mm • PM 9 mm • Rook-40 9 mm • Starter Pistol 10 mm • Zubr .45
Submachine gunsADR-97 5.7 mm • PDW2000 9 mm • Protector 9 mm • Sting 9 mm • Vermin .45
ShotgunsKozlice
Assault riflesAK-12 series (AK-12, AK-12 GL, AKU-12) • AKS-74U 5.45 mmAKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba series (Katiba, Katiba GL, Katiba Carbine) • MX series (MX, MX 3GL, MXC) • Mk20 5.56 mm (Mk20C, Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mm • TRG-21 5.56 mm (TRG-20, TRG-21 EGLM)
Designated marksmen riflesASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm • Mk18 ABR 7.62 mm • MAR-10 .338 • MXM 6.5 mm • Promet MR 6.5 mm • Rahim 7.62 mm • SPAR-17 7.62 mm
Sniper riflesGM6 Lynx 12.7 mm • M320 LRR .408
Squad automatic weaponsCAR-95-1 5.8 mmLIM-85 5.56 mm • Mk200 6.5 mm • MX SW 6.5 mm • RPK-12 7.62 mmSPAR-16S 5.56 mm • Zafir 7.62 mm
Machine gunsNavid 9.3 mmSPMG .338
Launchers9M135 VoronaMAAWS Mk4 • PCML • RPG-7 • RPG-42 • Titan MPRL • Titan MPRL Compact
StaticMk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLCMarksmen DLCApex DLCTanks DLCContact DLC
NATO - Armory (ArmA 3)
Handguns4-five .45 • P07 9 mm*
Submachine gunsVermin .45
Assault riflesMX series (MX*, MX 3GL*, MXC*) • SPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman riflesMk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mm • SPAR-17 7.62 mm*
Sniper riflesM320 LRR .408
Squad automatic weaponsMX SW 6.5 mm* • SPAR-16S 5.56 mm*
MachinegunsSPMG .338
LaunchersMAAWS Mk4 Mod 1* • PCML* • Titan MPRL • Titan MPRL Compact
StaticMk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants. * denotes weapons also used or are exclusive to CTRG forces.
Marksmen DLCApex DLCTanks DLC

Arma 3 Exile Base Building

CSAT - Armory (ArmA 3)
HandgunsRook-40 9 mm • Zubr .45
Submachine gunsSting 9 mm
Assault riflesCAR-95 series (CAR-95, CAR-95 GL) • Katiba series (Katiba, Katiba GL, Katiba Carbine) • SDAR • Type 115 6.5 mm*
Designated marksman riflesASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mm • Rahim 7.62 mm
Sniper riflesGM6 Lynx 12.7 mm
Squad automatic weaponsCAR-95-1 5.8 mm • Zafir 7.62 mm
MachinegunsNavid 9.3 mm
Launchers9M135 Vorona • RPG-42 • Titan MPRL • Titan MPRL Compact
StaticMk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants. * denotes weapons exclusive to Viper units.
Marksmen DLCApex DLCTanks DLC
AAF - Armory (ArmA 3)
HandgunsACP-C2 .45
Submachine gunsPDW2000 9 mm
Assault riflesMk20 5.56 mm (Mk20C, Mk20 EGLM) • SDAR 5.56 mm
Designated marksman riflesMk18 ABR 7.62 mm
Sniper riflesGM6 Lynx 12.7 mm
Squad automatic weaponsMk200 6.5 mm
LaunchersMAAWS Mk4 Mod 0 • PCML • RPG-42 • Titan MPRL • Titan MPRL Compact
StaticMk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Tanks DLC

Arma 3 Custom Maps

Government Loyalists - Armory (ArmA 3)
HandgunsACP-C2 .45
Assault riflesAK-12 series (AK-12, AK-12 GL) • AKS-74U 5.45 mmAKM 7.62 mm • Mk20 5.56 mm (Mk20C, Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-20, TRG-21 EGLM)
Designated marksmen riflesMk14 7.62 mm • Mk18 ABR 7.62 mm
Squad automatic weaponsLIM-85 5.56 mm • Mk200 6.5 mm
LaunchersRPG-7 • RPG-42
StaticMk6 Mortar
(Parenthesis) denote variants. Marksmen DLCApex DLC
FIA - Armory (ArmA 3)
HandgunsACP-C2 .45
Assault riflesMk20 5.56 mm • TRG-21 5.56 mm (TRG-20, TRG-21 EGLM)
Designated marksmen riflesMk14 7.62 mm
Squad automatic weaponsMk200 6.5 mm
LaunchersMAAWS Mk4 Mod 0 • RPG-42
StaticMk6 Mortar
(Parenthesis) denote variants. Marksmen DLCTanks DLC
Syndikat - Armory (ArmA 3)
HandgunsPM 9 mm
Assault riflesAK-12 series (AK-12, AK-12 GL) • AKS-74U 5.45 mmAKM 7.62 mm
Squad automatic weaponsLIM-85 5.56 mm
LaunchersRPG-7
(Parenthesis) denote variants. Apex DLC